Monday, 26 October 2009

Too Short A Season

DVD, TNG S1 (Too Short A Season)

The strength of this episode is the brilliant performance added to the impressive makeup work of the guy who played Admiral Jameson. I had forgotten how it ended, so that was a surprise, and capped a strong story of revenge, false careers, guilt and age. The addition of Jameson's wife humanised the story, making you care more about the man and the events he precipitated. Karnas too, was a good role, although he wasn't on screen much. Perhaps his softening at the end was a little too pat to finish the story in the allotted time, but his seeing the pain his rival was going through somehow must have impacted on him. After all no one's getting any younger.

They even manage to fit in an explosive little phaser battle, even if they do insist on using the same 'tunnel' set over and over again this season! The main characters are only there as back up, as the story revolves around the Admiral, but Picard gets to influence the important moments and both Crusher and Troi are necessary. I did think Crusher's rueful half-smile seemed a little unsympathetic when she tells Mrs. Jameson of the danger her husband is in, but we cut away at that point so perhaps she and Troi comforted her afterwards. Tasha doesn't get much, apart from attending the away mission, and I don't think Wesley even made it on screen, but it isn't necessarily a bad thing to have a break from characters when they aren't integral to a plot or you're left feeling they were forced in for the sake of it.

Questions of youth, age and death, as well as shame, honour and war are all covered to varying degrees to make a fully rounded, intelligent sci-fi tale, not dissimilar to the kind of thing you might expect from an original series episode. Most of the elements are there: a guest on the Enterprise who has veto power; alien civil wars (and Kirk did something similar to Jameson, in fact!), even a spot of battling. I wonder if it was taken from a script for Phase II? Either that or it was just written intelligently with a good idea at the centre. (In fact it was co-written by DC Fontana of the original series writers!).

***

The Bourne Supremacy

DVD, The Bourne Supremacy (2004) film

The beginning has less to it, it doesn't get you straight into the film like the first one, and annoyed me when Marie was summarily dispatched so early, and not even purposefully! The death scene is very effective, and is the driving force of Bourne for the rest of the film - the one thing he lived for, the prop that helped support his future life was knocked away from him. He no longer has a partner to share with, he has no one to explain to, no one to protect. It makes things easier for him, but not for us, as we have to hear things from other sources, and we never fully know what's in Bourne's mind, whether he is out for revenge or will be able to control his desolate rage. But penitence and conscience, and crucially the way Marie would wish him to behave, enforce his moral judgment over any need to repay her death.

As Ward says, he is to blame for allowing her to be with him. But that isn't what he wants to hear. He wants to believe he can return to a normal life, even with Marie gone, he can survive to do some good, to repay the debts his short career as an assassin have mounted on his shoulders. Which takes him to Moscow and the end of the film, to apologise and inform the daughter of the couple he murdered. It's the only step he can take to make things right, and it makes a difference. They tried to make a similar ending to the first film, where we learn he couldn't go through with the killing because of the children, and it is a strong moment, but this film doesn't feel finished like 'The Bourne Identity' did.

That could have been the conclusion to the story, but now other things are still unfinished. The Neski case is wrapped up, and he is given the first piece of his old life back - his real name, by Pam. But there is still so much unknown, and things won't be easy without Marie to help him through the questions. It was fortunate Pam came along and had the honest intent to uncover the Treadstone problem, although for some it proves disastrous - Danny Zorn and Ward Abbott, both die, and both at Abbott's hand, as he tries a last-ditch effort to shift blame and cover up past sins. The truth will always come out, and Bourne is pardoned, if only in Pam's estimation, but at least he has a balanced face behind the walls of the service, who knows what kind of man he is.

It was also nice to see Nicky make a return, as the young woman who is only there to do a good job, and has become mixed up with some bad things through no fault of her own (although we find out a little bit about her motivations in the third and final film). Some of the best moments include her - the meeting Bourne arranges in the midst of a protest march was inspired, and I've seen the film several times, and only this time noticed he sees a load of posters advertising the march as he drives into the city. Nicky's also there when he first impresses Pam by being in view of them as he talks on the phone. "What if I can't find her?" "It's easy. She's standing right next to you." Brilliant line!

The direction is even more frenetic than the first film, creating a new genre of film-making - the one where you can't see what's going on very well, which loses some of the excitement in fight scenes, but works quite well for the split-second car chases. The Neski mission isn't quite up to the levels of intrigue as finding Bourne's identity, and also makes things seem much more complicated. I'd say this is the most confusing of the three films. It's not a bad film, but I don't like it quite as much. Karl Urban's Russian villain isn't quite up to the standard of Bourne, so you don't tend to feel too much danger for him, although it comes close sometimes. I assumed the other agent from the end of the first film would be the villain and might have worked better.

The scene at that agent's house, the fight and the novel (or should I say glossy) solution to destroy or knock off pursuit is some of the better parts, but throughout you're never really given chance to relax, much like Bourne himself. The music lifts everything and seems to have a stronger identity than the first film, though in the same style, and fits with Bourne now having his idenity before him. In the first film we see scenes such as the train where he looks at a blurred, indistinct reflection, at a time when he knows nothing of himself. In this film he looks in the mirror and sees his reflection strongly, and doesn't like what he sees. But he has pulled back from the brink with the decisions he takes, and continues on the path Marie would have wanted for him.

Without her, and because of her death there is no humour, and everything is harsher and sadder. This helped to make me less fond of this compared with the first. I appreciate that so much is carried over; the characters, the style, the realism, use of everyday items, Bourne thinking ahead, acting on instinct, and so on. There are moments of quietness, of city views and mountain vistas, but they are cut shorter, and beauty is not a familiar part of this installment, although there is a good variety in sights, with the various country-hopping done by most parties.

A solid and enjoyable middle piece, but one that doesn't completely satisfy. If I felt like 'Identity' could have ended there, then this one certainly feels like it should continue. And so it did. There are several familiar faces in the cast, including Michelle Monaghan, who later starred in 'Mission: Impossible 3' as Ethan's wife, playing Kim, one of Pam's computer operators. And Marton Csokas as Pam's sidekick, who was Celeborn in 'The Lord of The Rings' (along with Karl Urban's Eomer), and was in at least one 'Star Wars' film.

***

Bloodlines

DVD, Stargate SG-1 S1 (Bloodlines)

It was a runaround that in the end achieved nothing and brought them back to where they'd been at the beginning of the episode - Teal'c is the only thing that changes. Now he has the strength to go on, gets to meet and clear things up with his family, saves son Riach, touches base with master Bre'tak, loses his symbiont, and gains a new one! But the team don't go back with a symbiont to study so the mission was not a success.

It seems bizarre the way Teal'c breaks down at the sign of being marked a traitor when he must have realised that's what would have happened. I'm not saying his reaction wasn't powerful and makes you care about what he's feeling, and seeing his true situation of not merely being an escapee to and servant of Earth, but on the other side of it, that he and his family are outcasts, but it seemed like he didn't expect it. It's also ironic that the whole point was to stop Riach from getting a symbiont but he must be given one from his Father to survive, which was a clever paradox. But I like the complexity of the situation - although the Goa'uld are A Bad Thing, they are also essential for healing, and things aren't as simple as they appear.

133 year old Bre'tak makes his first appearance, and was very good, showing off his skills and supporting his former pupil. Even Daniel shows some venom that is usually kept hidden, going against Carter to destroy the symbionts left behind. This ruthlessness only seems to show when it has to do with his wife Shar-ray, but it's still shocking when it happens. He's no Star Trek character! Unfortunately that wasn't very helpful because it alerted the enemy and causes a dash for home.

They really should have brought an extra flask (and not just for tea) - if only they could have stolen more than one symbiont they might have been able to learn more about them, but the mission only succeeds for Teal'c, and I can't imagine General Hammond will be too happy when they get back, although he always comes around once he sees they've all survived and done some good. It's also the first planet we get to revisit as Chulak was the place we saw in the first episode, complete with quarry. The episode at times seemed like a film for the richness of its surroundings and the huge sets. A good episode on all counts.

***

Cathexis

DVD, Voyager S1 (Cathexis)

Janeway has a brilliant holonovel to set the scene for this episode. Although it had actually been filmed for an earlier episode it feels like the perfect teaser to set the mood of this story, with its lashing rain and dark, broody house with a secret. The episode itself has a strong line in building paranoia, as the audience believes the mysterious alien takes over various crewmembers, and you never know who's going to be next. That isn't a clever or original concept, but the rug gets pulled out from under our feet with the twist in the tale as Chakotay is revealed as the force trying to manipulate events, and he's doing it to save the ship!

It's also clever how Lieutenant Durst is inserted into the story as one of those characters that seems like a minor role. All so that he can be used in the next episode (like they did with Neela in Season One of DS9). Every character is nicely included in the plot, and the creepiness intensifies as things progress. When it comes to Janeway (under Chakotay's control) smacking Tuvok to the floor and kicking his phaser away, and Paris punching out Kim who has been taken over by Chakotay subsequently, it all kicks off!

Maybe the scare factor could have been upped with a glimpse into the 'abyss' that awaited the crew and the creatures all coming to eat their mental matter, but the story does without effects to create a taut thriller. When big things happen such as the warp core being ejected (since that is the ship's most important factor - without it it would take years and years to even travel between planets!), or Neelix showing a map route out of the nebula (the only use for the medicine wheel), the stakes are raised. The effect of Chakotay's first-person flying through the ship is very well achieved, as we see the characters talking or going about their business, and it's very ironic that perhaps Chakotay's best episode so far occurred without his form appearing for most of it!

A shame we didn't get to see Tom apologise to Harry for bashing him, but we can assume it happened off camera. I liked the moment when Janeway shows no hard feelings in a way that was so subtle I'm not even sure it was what I thought it was - earlier when the EMH is given the command codes in case of Janeway's takeover, Paris retorts something like "I feel better already", and that's just what Janeway says to him when he's treating her for the phaser blast he himself dealt her (thinking she was under control of the alien), in what seems a nod back to that earlier moment and thus telling Paris she doesn't blame him. Convoluted perhaps, but, I reckon intentional.

***

The Emperor's New Cloak

DVD, DS9 S7 (The Emperor's New Cloak)

The Mirror Universe has always been an indulgence for the writers, the actors and the viewers, but this final chapter (on DS9 anyway) takes the biscuit! There's never been much sense to this strain of the series, that has run through most seasons since Season 2 when the idea of revisiting this alternate place that was created in an original series episode, but this one is probably the least thought-out story-wise of any of them. And it doesn't matter. The pleasure of these episodes is enjoying the regular actors (and some of the recurring ones too) hamming it up as evil, or at least, alternate versions of themselves.

They manage to squeeze in as many as they can, including Leeta, Garak, Vic Fontaine (who is somehow a real man, and gets killed by Bashir of all people!), and the surviving characters from past adventures. Brunt is the standout, being a thoughtful, kind soul who stands up for what's right. Rom's constant confusion, trying to fathom what will happen from comapring this new universe to the one he knows is one of the highlights of the piece. I would go as far as branding this Rom's episode, in fact, because he gets the best lines and raises the most laughs.

Clever interweaving of events from our universe (death of Jadzia, Ezri popping up on the radar) keeps you pretty much believing in what's happening, but you don't really need to keep track - this is not your Professor's Star Trek, to paraphrase a slogan. The fun is in the comic book bizarreness and cartoon back-and-forth of characters as they bounce around from one thing to the next. Some Mirror variants get better stuff to do than others, with Regent Worf surprisingly getting a better deal out of the episode than Intendant Kira, whom these episodes usually revolve around. Perhaps being powerless, she wasn't as easy a choice for motivating the action.

There are even little nods to the past episodes, with the appearance of Dennis Madalone's Marauder (the guy with the crater-like eye), and mentions of Bareil and various events from the ongoing story. It's quite amazing to think we haven't had a proper episode set in this universe since Season Four, and I'm glad they threw everything into one last segment of the saga. I have to say I don't appreciate the innuendo level which is higher, and more objectionable than ever, although it has always been a part of this universe. The seediness is far too much and they should have concentrated on the comedy and scariness of it, in my opinion. For a family show it goes too far in some scenes.

As much as some elements of the story evoke strong disapproval from me, I have to admit that the majority of the episode is great fun. The 'torture' scene always leaves me expecting Mai'Hardu to pick Garak up and throw him against a wall, but he's really a big softy, standing quivering behind his squat master. I'm also left wondering what the Mirror Zek or the Mirror Dukat, or Damar or Martok would have been like, but you can't have everything! I wonder if this wouldn't have been an ideal spot to bring in Dukat and have him be meek and true, as a strong counterpoint to the current crazed version. Then again it could have undermined that storyline of Dukat being a mad, dangerous man, which has only just developed on a new tangent, so they probably thought it was better not to confuse audiences too much.

The tradition in Mirror tales is to kill off a Ferengi each time, and they fulfil that with Brunt. But the main thrust of the ongoing storyline in the past was with Sisko's dilemma over the Mirror Jennifer, and without that it really is just a cartoon. A fun cartoon, even so.

***

Prodigal Daughter

DVD, DS9 S7 (Prodigal Daughter)

For a story to set itself up as a sequel, even an indirect sequel as this one is, automatically leads to comparison to the first episode. This one doesn't come off too well in that. On the one hand it tries to cram in a lot, but comes off lacking in most departments, relying on quiet conversations and little character study. It should have been refreshing to have a jaunt away from the station, away from the cares of the War, but on the contrary it leads us to a depressing tale of stifled young lives, and a family on the verge of breakdown. Not the sort of thing usually covered by Star Trek, and probably for good reason. It becomes a bit too heavy in the soap area, becoming kitchen sink drama carried mostly by characters we've only just met.

There could be many reasons for this - they obviously wanted to fill out Ezri's backstory while they had time; maybe they wanted to give the actors, who had been working on the series for almost six and a half years, an episode to have a break on, as they sometimes do. It gives Ezri a chance to come through more, and makes a different pairing with O'Brien. I felt the characters weren't used to their strengths however, and the Orion Syndicate slant seemed a convoluted way to get the two strands working together. Plus it seems questionable that the Chief would lie to Sisko and go off on a self-regulated mission to find Bilby's wife. Sure, he felt he owed the man, but I would have found it much easier to believe that Starfleet Intelligence had once again co-opted him into it, perhaps to investigate the Tigan's, than for what they went for.

And the really interesting stuff was all in the undercover work O'Brien did - we hear about all kinds of interesting things, such as him getting beaten up by a couple of Nausicaans, and rather than concentrate on Ezri's family, necessary so you would care about the murder, they would have been better off crafting a similar tale to 'Honour Among Thieves'. But they had to focus on the family for that reason, and the point of that was to learn about Ezri. We do learn about her, but not enough to justify painting themselves into a literary corner.

It could have been a money-saving episode (though the elaborate house set and employing a whole load of new characters while still having to pay the regulars whether they appeared in it or not (Quark, Worf), probably didn't do much to save money!), and I'm sure they justified it, but it was too bleak a tale, that ended in an uncharacteristically downbeat way, didn't use most of the cast, and criminally, didn't have enough drama to earn that right.

It wasn't all bad. I lost track of the number of references, whether it was original series era, with Saurian brandy (in the same type of bottle Kirk drank from), or several mentions of Andorians, or more recent continuity such as the Orion Syndicate (though the representative shows just how difficult it is to appear subtly menacing when you're wearing a hard hat!) and Bilby, there was a huge checklist of stuff. But they, and the excellent sets, and matte painting didn't do enough to make up for the pedestrian pace and sense of dissatisfaction that ran through the episode like a name through a stick of rock.

**

11001001

DVD, TNG S1 (11001001)

I love the uniqueness of the title, there's never been another one like it! The episode itself wasn't quite such a standout. Again, there were moments that worked so well, such as the Starbase, and the way strains from The Motion Picture play as the Enterprise returns. Just instills such a warm, fuzzy feeling, and places the series firmly with the original, despite so much they've tried to do to distance it. The Bynars were creatures that looked different and had that alienness to them, but the story was a bit limp.

I loved the time the crew were all on leave, and the empty corridors of the ship as Riker tries to find something to do - maybe there was a better story in having the episode all about Riker's quest to fill his spare time! Then again they don't tend to do such mould-breaking tales this early in a series, so a more standard story was sure to occur. Nice to have Riker and Picard working solely together, but the other characters were marginalised somewhat.

If the Bynars needed someone to activate their computer, which was the reason Riker was kept in the Holodeck, it was a huge stroke of fortune that Picard also stayed (they say he just happened to be get caught in the Holodeck as he wasn't in their plans), because Riker would have needed an extra pair of hands to sort out the computer. Those Bynars weren't as intelligent as we thought. Minuet was a bit of an indulgent addition, but it was very nice to have Jonathan Frakes use his musical skills to play the trombone. Also this would be the earliest mention of the game Parrises Squares (which I don't think we've ever actually seen played on screen).

**

Monday, 19 October 2009

Angel One

DVD, TNG S1 (Angel One)

You can see what they were trying to do, by having a story on prejudice, except the opposite of what we have on Earth, they could comment on it. But the other side to the story of removing colonists against their will was far more interesting, and was what saved it from being a rubbish excuse for some romance for Riker. I was surprised how uncaring Troi seemed at his 'meeting' with Beata. I suppose they aren't together, but it still seems odd that she didn't have anything to say on the subject, although she did seem a little more curt than usual. Yar's laughter at Riker seemed a bit inappropriate, almost insubordinate!

Despite the failure of the main story to be that interesting, there were still things to enjoy, such as most of the crew getting sick on the ship, including Picard. It's always fun to see Picard in difficult circumstances, much like the 'torture O'Brien' episodes of DS9, they always get humour out of it. It was also good that Data was able to obey Riker's orders so strictly that he found a way to wait until they could be beamed up! And of course, the big talking point of the episode is mention of the Romulans, and they actually leave to go and duff up some Romulan ships, at least that's how it seems to end. I bet people at the time were kicking themselves, wishing the Romulans had made an appearance, but it was not to be... yet. One other thing - it was quite handy that of all the people who went down with the virus, Dr. Crusher did not, otherwise where would they all be?

**

Datalore

DVD, TNG S1 (Datalore)

A good episode, that introduces Data's brother Lore into the series, with disastrous results. Brent Spiner does one of his famous doubleacts as both characters, infusing Lore with such subtlety of emotion and slyness in bearing and sound, that he really is a different character! I especially enjoyed the action at the end, with a super fast battle with the two androids fighting, it's just a shame there wasn't more of it. The only thing I felt it failed on was a suitable ending.

After all the touchiness at Data's 'feelings' regarding the discovery of his brother, Picard briskly finishes the episode telling Data to get into uniform, and sends Wesley back to the bridge, then quick conversation with Riker over how human they'd like Data to be, then done. It was a terribly throwaway end to something that meant more. There's no questions as to what happened to Lore, Dr. Crusher comes in again, her apparent injury only flame damage to her labcoat it seems, and no apology for not listening to Wes! It didn't fit with the rest of the episode where they all care so much about Data's reactions, yet here he doesn't have time to be upset, or the equivalent for an unemotional being, and accepts his brother is just gone. It was too basic and out of context compared to the rest of the story.

***

The Bourne Identity

DVD, The Bourne Identity (2002) film

For a start I like a film with a good start. This does have an atmospheric setup and the whole thing on the fishing boat is good, but I'm never so keen on a film that doesn't have an intro and strong theme. I would say that feeling runs through the whole film, in that, like the character you're never quite sure of yourself, how it will turn out or what might happen, while at the same time knowing how it must turn out in broad strokes.

I didn't feel as on edge and lost as perhaps was intended, although the score certainly helped in keeping viewers off-balance as it blended with sound effects and became part of Bourne's mood. The film didn't quite hold me on tenterhooks as it could have (like 'Casino Royale' for example), but the action scenes were a little few and far between, although I did jump at the assassin coming through the window, which is rare for me!

One aspect of the film I did enjoy was the use of real world objects such as ballpoint pen, fire extinguisher and others to be used in different ways. The stunts were good, but felt a little functional compared with say 'M:I2', but probably more realistic. I had been warned beforehand that the fights were notorious for being shaky, handheld stuff - none of the fine detail and precision of 'The Matrix' here, which I much prefer. However, the film did keep me wanting to see him get to the inevitable confrontation with his boss, and it was good how the project was shut down and hushed up.

I think they could have made more of the assassins trying to track him down, than they did. They could have had a few more like the one in the apartment, ready to jump out at any moment. The one core thing you realise about him is that he is deep down good. When you find out the real reason he couldn't kill his target was because of all the children it really gives the character a streak of sympathy that you can relate to. Marie was also a good character, reacting realistically to the horror of what has happened.

There was also the occasional bit of humour which made a nice change of pace, such as when he has this elaborate plan to get records from a building and instead of following instructions she just asks for the records! And another time she's looking among the flowerpots for a key to get in and he just smashes through the door! So I would say it succeeds, but not on a level with the newest Bond, or the 'M:I' films, unless perhaps 'M:I3' which is another that doesn't quite deliver what you sort of expect by being different or better than the previous ones.

I must mention the intelligent directing of Doug Liman, who infuses the scenes with mood and believeability. There are many scenes which tell you so much without dialogue, such as when he's on the train looking at his refracted reflection, or when he walks the snowy streets and looks back on his footprints, the footprints of a stranger. The sequels put too much emphasis on wiggly camera work and were the opening of a whole new epoch in film-making, and one that I don't like that much (although I do probably prefer the third film over all), so it's a shame Liman didn't direct the others.

John Powell's music hadn't quite reached the adrenaline-pumping levels of the sequels, either, but it still has its own style, and the theme song at the end fits the character so well. I almost wish they hadn't made any sequels because it has such a happy ending and could pretty much have finished there, but granted there are still questions to be answered!

***

The Torment of Tantalus

DVD, Stargate SG-1 S1 (The Torment of Tantalus)

I think Katherine was a character from the film, possibly, and that whole angle was good, and her fiance (played by the guy from Voyager's 'Sacred Ground') was very good, but it seemed to degenerate into a bit of a getting out mission. Yes, there's the tantalising projection room, and having old people in it gives it a different slant, but he recovered too soon from being alone, where did that food come from, how did they get up on the roof, and why did the place collapse the very day they arrived! And surely they'd have precautionary measures of the SGC checking up on them every few hours in case they couldn't get back?

It seems full of holes, but it had just about enough to qualify as a good one. It's twice in a row, now, that Daniel has had to give up some important piece of technology in order to save lives. He was close to staying, but as they said, what good is knowledge if it can't be shared - it would all have died with him. It also makes you wonder who the four races were that created all that, and whether Jackson will be able to ask them as Ernest suggests. There were some good effects and some sad personal moments, but we never got to find out what happened to Ernest or Catherine. And I got the bit about her knowing Daniel and Jack, but how does she know Carter?

***

Heroes and Demons

DVD, Voyager S1 (Heroes and Demons)

A standout episode in that it gave the Doctor his first chance to do something away from sickbay, and so it's special for that, although perhaps it doesn't quite deliver on the Beowulf story. It is fun, but the phony beards detract a little (although Michael Keenan does a great turn as King Hrothgar, long before he had the role of Patrick on DS9), and I was a little disappointed that the great horror of Grendel was a bigger version of what they'd captured by transporter.

There was a good shot I noticed. Near the end, Paris is in the background doing something at a console, and in the foreground is the mini photonic lifeform in it's forcefield. They do one of those pretty common devices on Voyager, where the camera stays in the same position, but the focus is on the foreground, then changes so the foreground is blurry and we see Paris clearly. Normally that would be an unremarkable shot, but since the alien isn't real it becomes a clever effect that fits the illusion into the scene even better than elaborate effects. Clever.

I was quite taken by surprise at Freya's death as I'd forgotten that, and it was a good reason for the Doc not to keep his name of Schweitzer (in case the name itself wasn't reason enough!). I love the way Kes always teases information out of him by simply standing there and gazing into him - she should have been a counselor! Kim's mentioned a lot, but what seems like what may be another Kim episode turns into the Doc's. No Neelix, but some different pairings, such as Torres and Paris, and Tuvok and Chakotay... and Janeway and her new hairstyle! Does that count?

I have a feeling she had a similar style to this in some early work on the pilot, but then had to reshoot when the bun was preferred. So I'm not sure why they're doing it here, maybe they wanted to play around a bit in case there was something better. I don't think this one quite suited, it made her look like Colonel Kira! The first Holodeck malfunction story, although the setting is only that, and it's the outside problems that affect things. The best scene is probably the Doc eating a massive joint of meat as he tells of his great warrior prowess at... curing an epidemic.

***

It's Only A Paper Moon

DVD, DS9 S7 (It's Only A Paper Moon)

Deep. That's the way it went. How far has a series come when it can give an entire episode over to two recurring characters, one of which has only been in the thing for a few episodes! The series has broken new ground again. You can equate this with the long ago TNG episode 'Hollow Pursuits' which also has a character living a different life in the Holodeck; you can bring up the EMH from Voyager. But Vic has had more development in the short time he's been around than most seasons of Voyager gave to the EMH!

The story was fitting for the ongoing story, in that it focuses on the reality of war and how people cope with injury, but also puts a Trek spin onto the old topic of people trying to live in fantasy worlds, whether they be books, games, roleplaying, films, or, yes, TV series'. Just as the Holosuite is a world within a world, the episode has a message within a message, and breaks the fourth wall. I'm not sure if that's the right phrase, but what it does is comment on itself, just as Vic has always done, and in a humourous and touching way too. The thing is, you can't live in a fantasy world, you gotta take what life throws at ya. And thanks to friends like Vic, and the station crew being understanding, Nog learns the lesson, and goes back to taking on the challenges of real life.

I love the character of Vic, and they gave him a chance to shine, sing a few songs and now he gets to be on all the time, which was the best gift Nog could give. And there're clips from the film 'Shane', so what more could you want, pally? What more could you want? How about the best performance Aron Eisenberg ever did as Nog, providing moments of joy and anger, fear and bravery, just as the Nog we've known has learned to display. He's the little person with big heart, and should be an example to us all!

****

Covenant

DVD, DS9 S7 (Covenant)

I couldn't remember if the followers survived or not, so that added a tragic kind of tension to proceedings. But for the big comeback episode of Dukat I felt it was lacking. It had moments, such as Dukat's total belief, or the business with Mika and the child, and I always loved Empok Nor as a setting. Somehow the setting wasn't creepy any more - in the past we've had Dominion prisoner exchanges and murdering Cardassian assassins hunting people through the halls, and I can see what they were trying to do in making this the cult's base... The only creepiness was in those Bajorans believing Dukat so totally and without question, and the fact that, as cult leaders do, he only wanted to destroy them as he felt that was what he was supposed to do.

Cults are creepy and nasty, and I suppose it's logical, as the series heads towards the ultimate conclusion, that the battle between Prophets and Pah-wraiths would spread into the physical realm. It's the perfect end collision course for Dukat to be the exact opposite to Sisko, as the supposed emissary for the Pah-wraiths. It's unclear whether they really had done all this, or whether this was all Dukat's desperate attempt to be used by them, so he goes to all this trouble to organise the cult into a segment that follows him. Or whether it was all the writer's desperate attempt to use Dukat! You can sympathise a bit, because it must be hard to get a madman, an insane murderer, who killed off one of the main characters, into a story and have him play an important role that makes sense. Being mad, he is driven, but that wouldn't necessarily leave him driven into the kinds of story you would expect on the series.

So they probably did the only thing they could think of, and progressed his fascination and involvement with the Pah-wraiths in this manner. But as a story it's not the best, mainly because it's hard to accept the way these people have turned to the enemies of their former gods, and yet aren't vengeful. They happily go about preaching peace and love, and painting pictures, and they don't explain why they stopped being on the side of the Prophets. It's all a jolly little time with Dukat as the leader... until he goes against the very rules he's laid down, and so ends up deciding to kill them all! The same with Fala - Kira never finds out about what drove him to abandon his faith for this.

For an episode that tries to be complex, it takes a long time not to get very far into the issues. At first it seems to be one of those, 'things are not as they seem, and the character [Kira] learns to understand the opposing view', but it couldn't do that because the cult and Dukat are evil. It was obvious that wasn't going to happen. It also seemed a bit hard to swallow that Kira could be beamed such a distance away with the aid of a tiny transponder! If that was so, then why aren't changelings infiltrating all the top positions and simply slapping a transponder onto people like Sisko or Ross, so they can capture them?

And Dukat being mad, you're never fully sure about his purposes. Did he want to recreate life on DS9 when he was Prefect of Bajor? Did he want to get the Pah-wraith's attention simply in an effort to oppose Sisko? Did he have no plan and was just carrying out a perceived instruction from the Pah-wraiths? As I said, you can see that they were trying to do a creepy cult story, get Dukat back into the storyline, and throw up some questions about faith, but in the end it feels like a muddled mess with only the answers that we knew from the beginning: cults are a Very Bad Thing.

**

Monday, 12 October 2009

The Big Goodbye

DVD, TNG S1 (The Big Goodbye)

I always think Whalen is going to die! This was the first in a long line of Holodeck stories, which single-handedly created a sub-genre in Trek. The ever-reliable Holodeck Malfunction! Some people felt they were over-used and they were an undeniable cliche, but they were also almost without exception, great fun, with danger, laughs and classic fish-out-of-water experiences. I would also go so far as to call this episode the first of this season where everything is working to its maximum, with good little scenes for most of the characters and some brilliant moments in the Holodeck.

As well as being a good story it also throws up some questions about the technology, and inconsistencies with later encounters with it. Most can be put down to an early version of this tech, as it has clearly not been experienced by Picard before, at least not in a recreational sense. The idea was originally planned for as early as the original series, and used in the animated version (and in timeline terms was first seen in 'Enterprise' created by an alien race), but it only really came into its own on TNG.

There was no talk of safeties and other tech speak that became familiar, but it still fits together. The Holodeck characters quickly jump to awareness of the 'other world' they see from inside the Holodeck, whereas later versions tended to have such things invisible to them, as part of their programming. They would also see characters as different than they might look, whereas in this one Data's unique appearance is noticed (and explained away in a most amusing manner).

The biggest and hardest problem to fathom, is with items going out of the Holodeck. Lipstick is still on Picard's face, and most obvious of all Sirus Redblock and his goon leave the Holodeck which should be impossible. They then vanish before their own eyes. Perhaps that can be explained by saying that things in the program can be real, and although people aren't, perhaps the technology has a bleed-off area to account for people or things needing to have that extra boundary. After they enter the bleed-off area their patterns begin to degrade. At least that's how I'd get around the massive inconsistencies, in what is otherwise a hilarious episode, and one that contains some great lines and danger.

When Whalen is shot it brings home the life-threatening situation they're now in, where before they were all grinning as they put their arms up! Dick Miller makes his first appearance in the Trek universe as a newsvendor - he'd later play another character from history (in Trek time) in the early 21st Century on DS9's 'Past Tense'.

****

Shockwave

DVD, Enterprise S1 (Shockwave)

Shocking way to end a first season! This is the first time a first season finished with a cliffhanger, as well as the first time someone from Starfleet has gone this far into the near future. The 31st Century. Who'd have thought a 22nd Century-based series would have given us that? But that was the series' spice, its zest, what made it different. And though later seasons never used the storyline to full potential I think you could say it got reasonable coverage in Season One. Though I would have preferred a few more episodes on the subject of the Temporal Cold War, I must admit, this was a thoroughly effective way of bringing that side of it back.

The sad destruction of a colony of over three thousand was quite a hard thing to take, and was played well by the cast. It isn't often the series gets into more emotional or psychological problems, being more action based than previous Treks, but Archer's disappointment and guilt was strong. Action was represented by the daring and thrilling raid on a cloaked Suliban cruiser, with some great moments of phaser battles and quick, precise planning. Even the camera shots were higher quality and put you right in the moment.

As the mystery unravels, with input from 'dead' pseudo-crewman Daniels, and the Suliban's plot is uncovered, the tying into all the threads of the pilot and 'Cold Front' come up to haunt Archer. It's great having the two temporal titans of Daniels and Silik in a tug of war over the fate of Enterprise, and yet they don't even know the full details of what is happening, simply obeying orders. Certainly the cliffhanger leaves you wondering how they can resolve the story, with Archer trapped in the future and the NX-01 about to be destroyed! Unfortunately part two didn't live up as I recall, but you can't blame the set up for that. It closes out what has been a strong start for the series on a relative high.

One disappointment for me was in the very brief temporal echo room scene. We don't have time to see that amazing effect used so well (the pilot set very high standards!), and Future Guy, whom Silik receives orders from doesn't look as good in that bright room. The atmospheric scene from the pilot was probably using more money, but I felt simple things such as lower lighting could have made this approximation better.

As a season the first has had its ups and downs. I would say definitely more ups, than downs, with the strongest opening barrage of episodes than any opening season has boasted before it. But inertia slipped in I feel, to some degree, or maybe they didn't have so many solid ideas of what to do after the first half, and it seemed that it became a bit more patchy as the season drew closer to the end, with less satisfying integration of characters and less vibrant storytelling. In fairness they were doing 26 episodes when usually they only do around 20 in the first season, so perhaps fatigue set in.

I'm not talking about the actors who put all they could into their characters and created a bond of family even in a short time. Perhaps they grew too comfortable, too quickly, and that may have been a problem, but it's up to the writers to play the ideals for the characters to live up to, and not enough was done so that only Archer and T'Pol feel truly developed. But the production standards were rarely less than excellent, and the series' zest, or uniqueness, as I mentioned earlier, created some new kinds of episodes and a different feel to recent Trek's. Perhaps they weren't quite as bold as that opening set of episodes, which loses the momentum a bit, but in general a sterling performance.

It has been greatly enjoyable to see T'Pol grow to care for her comrades and feel part of the mission. Hoshi has gained her space legs (though I miss that neuroticism), Trip has proved a good friend to Archer, Mayweather hasn't changed much, Reed has done his business and Phlox has been a little forgotten. Archer has certainly been the one to learn so much from his many mistakes, his good humoured nature always rising to the surface for a Captain you like even more than you respect. It would be churlish to hope for much more from a debut series.

***

The Grapes of Wrath

DVD, The Grapes of Wrath (1940) film

Simple, yet profound. I think that's the best way to sum up this film. It's a story of such troubles and hardship and sadness, but in all the troubles it shows the family sticking together. They go through so much badness, no one wants them around, they're exploited, they live in squalor, always hungry. But a lot of the time they seem more happy than they have a right to be, especially the children who experience it as one long adventure because they don't know anything else.

When so much depression happens, it is such a relief to come to the civilised camp, fronted by a kind of miniature Roosevelt figure. At last there is a place to live, not fenced in and hungry, but free and with amenities. But for Tom Joad, his sins, forced into the guilt even though he was, catch up with him. He has killed, and can never rest. But he still has grand ideas, that even he doesn't understand. Perhaps that was what the American Dream came from. For, as bad as these events are, they are a picture of history.

I only saw this film once before. It would have been back in 1998, I believe, for GCSE History, but I always hoped to see it again. Not because it's a fun film and something that you can enjoy, but more because it's a hard story, based in fact, and it was fascinating. I didn't remember much from it, since a decade had passed, and there isn't much to distinguish one part of the story from the next - it's mostly one long, depressing journey. I did remember the time when they had to leave, all bundled on a truck like that.

It's aged well, helped immensely by John Ford's legendary direction. It may be black and white, but this seems right for such a tale of faded life. And there are some nice shots. But it's the speeches, the observations on human life that make it starkly as much about the modern world as about the American dust bowl. Life, death, and survival in between. That's what it's all about.

***

The Siege of AR-558

DVD, DS9 S7 (The Siege of AR-558)

The brutal realities of war are the focus of this unique tale. It's as relevant today for it's reminder that the troops who go into battle against the enemy are real people, not just a load of names to be forgotten. The harsh conditions of physical, one-to-one warfare are brought home, but not just for the humans. This being 'DS9' we get the Ferengi perspective too. Quark ends up sounding like Neville Chamberlain. He's just an old-fashioned Ferengi and it's funny how so much social change happens around him, even to him, perhaps partly thanks to that little family of Quark, Rom and Nog all learning from the humans and other races they lived with.

Rom turns out to be a progressive member of the greed-loving race (though he only gets a cameo in this episode, alongside Vic), and Nog long ago chose to make history as the first Ferengi in Starfleet. Once again the unique qualities of his people prove useful, as he becomes the only 'sensor' to the sound of the Jem'Hadar approach. He is wholeheartedly a Starfleet officer, yet retains his Ferengi heritage, which is a positive message in itself! Quark is really just worried for his nephew's safety, which proves to be a fair concern when the young man loses his leg in a shock moment.

The series loves to stretch its characters, put them in new situations and this episode would score on both counts. About the only thing missing is Worf, to take on the Jem'Hadar, but 'DS9' isn't in the habit of too much repetition and we've already seen everyone's favourite Klingon take on the Gamma Quadrant warriors plenty of times. This was more about the faceless masses of Starfleet forces, the ones we hear about, on the front lines. In a way it is 'Star Trek's tribute to the real soldiers who have to do the dirty work. It proves that war is not all clean phaser disintegration and long-range torpedoes, even in the 24th Century.

The cave set just keeps on giving. It works as the rather fancy communications device (complete with Dominion shield ring as seen since the Jem'Hadar were introduced), which is the prize these people are holding, as well as the vantage point for Nog's reconnaissance. The colourful characters may be cliches of war film (the jittery one, the one that collects trophies of his kills, etc), but they aren't the kind of people we see in Trek very often, if at all. The waves of enemy attacking is well shot, but I was expecting the music to take over the sound, but it does actually still have the noise of battle. Still, they did that kind of thing very movingly before in 'Rocks and Shoals' so they obviously didn't want to be unoriginal. We see the futility and the purpose of war, all wrapped up in a bundle of nerves and redemption, courage and craziness. I don't think you could compare this episode to any other episode of any Trek.

****

Once More Unto The Breach

DVD, DS9 S7 (Once More Unto The Breach)

A fitting tribute to the Dahar Master Kor, the first Klingon ever, and by extension, the original series. I love a good Klingon episode, and that was the very definition of a good Klingon episode! Victorious singing, spinetingling ship battles, but also more than that, the quest of the old for purpose, recognition and glory. It is the Klingon way. At first I wondered why I had thought so highly of this episode in the past. It makes you smile when Kor appears on Worf's doorstep, even if it is unexpected, and to have General Martok angry against the man, in an analogy of class warfare, added spice to the Bloodwine.

But the B-story about Quark mishearing Ezri was meagre, resolved too quickly. He should have gone around telling everyone on the station so the gossip snowballs into something crazy, to get the humour out of it. It was a fun little thing, especially the resolution, but I could see them getting more from it. And now Quark's convinced himself that Ezri loves him! I also felt there were a lot of scenes with Klingons talking and planning, before we really got anywhere. But when we did! Oh, there was so much going on. The CGI raids were superb, getting that 3D and 360 degree feel of space so well. When the Birds of Prey drop to the planet you almost feel your stomach drop with them, it's so effective. And to give Kor his chance only for him to blow it, his age getting the better of him, made him a tragic pitiable character that you feel for when Martok and his crew make fun of him.

But Martok is a great man too, as his old aide Darok notes, so he realises his bitterness is worthless. He eventually sees Kor for the mythic figure of old, once he has gone back with the single ship to take on ten Jem'Hadar vessels in one last gesture of honour. Is Kor the oldest character to be played by the same actor from first to last episodes? No, that currently goes to Spock, who was in Trek a year before Kor, and his last appearance to date was ten years after. But Kor is still one of the oldest recurring characters, one of the links to the classic series, and one who brought great fun and dignity too. So his passing is one of happy sadness, and like the character he played, John Colicos went out not long after this episode, this being his last performance. A fitting parallel.

****

Thor's Hammer

DVD, Stargate SG-1 S1 (Thor's Hammer)

This was better than the more 'passive' stories like 'The Nox', and it was interesting to have the Asgaard introduced, although it would have had more impact if I didn't already know they were just Grey Aliens. Here their mystery is strong. The downsides were that not much happened really and the scenes set in the 'labyrinth' were very set-built in feel, despite the nice lighting in the pool area. Felt too much like an indoor set despite being high-walled - not like the temple in the first episode which was far better (possibly they used the film set which would explain it).

Lush, expansive outdoor scenes, with some beautiful visuals, help to contrast with the caves, although they still end up looking too light. Unas was a great monster, but was disappointing in what he did, plus there was a bit of inconsistency in that he gets killed the first time, but subsequent times the bullets just make him stumble backwards. He can come and attack much quicker. A nice touch to have it voiced by James Earl Jones though, even if he makes you think of Darth Vader!

The atmosphere is created more in the dialogue of ancient myths than in the actual execution, where, as usual, the actors are forced to wander slowly through or they'd run out of set. Again, they keep the ongoing story alive by having the device relevant to the predicaments of Sharray and Scarra, and Daniel's agonising decision to save Teal'c instead of keeping the technology going. One problem: the Goauld have sent missiles and weapons against the Earth Stargate so why couldn't they just send such things to blow up the statue of the hammer? That Stargate doesn't have an iris. Even so, some good stuff, even if the music makes things seem a bit ponderous sometimes.

***

Haven

DVD, TNG S1 (Haven)

Lwaxana Troi makes her first, startling appearance, creating another legendary role to add to Nurse Chapel and Number One. Right from the off, talking ten to the dozen she makes her mark on audiences, with her strange and lofty valet, Mr Homn. It would be interesting to stand him next to the Grand Nagus' servant, Mai'Hardu and see who's tallest! Though Wyatt's connection with Ariana is explained as some weird, hokey thing, the rest of the episode makes for a good story. It gives us some knowledge on Betazoids, and I couldn't help but think of Riker and Troi's final fates in the future. Seeing them together on the holodeck, talking, it's so strange, but brilliant, that we can see them go through their lives. They seem so young!

The feud between the humans and the Betazoids was quite entertaining, just as Data admitted - "please continue the petty bickering: I find it most fascinating." After an episode not featuring Troi, it's good to have one focused on her, but what makes the episode a bit more intriguing is the addition of the Terrellian plague ship into the mix, and it's a nice resolution to have Wyatt join the people to help them. I'm sure Wyatt's Dad played another role somewhere on Trek, but I'm not sure where. Great fun seeing Armin Shimerman, uncredited, as the face of the gift box!

***

Monday, 5 October 2009

Hide and Q

DVD, TNG S1 (Hide and Q)

Q makes his first return to Picard's ship, and this time he is closest to the Trelane-inspired template, even down to the ending where he seems to be carried away by his fellow Q. This really shouldn't be as enjoyable an episode as it turns out to be. For one thing it takes a long time to get to the point, with more talk about what could happen and what will happen, from Q or the crew, than action. It also feels a bit clunky as if it hadn't been completely finished by the time the script was used. The soldiers on the planet are constantly described as 'things' which seems out of place, and lines of dialogue seem not quite right, with pauses or whatever. And Tasha Yar the tough security chief starts snivelling simply because Q has put her in the 'penalty box' so that she needs comfort from her Captain. As touching a scene as it is, it doesn't ring true for her character.

Q's insistence that they will play games (another big facet of Trelane's) is, again, mostly talk. The only game they have is shooting (or not shooting as the case may be) at the soldier creature... things. Q is as enjoyably irreverent as before, but I notice in these early episodes that Picard hasn't yet come to understand the being as much as later, and he tends to give him more rope than in their later meetings, instead of immediately getting angry! I just realised that Deanna Troi wasn't in the episode at all. Does that mean her character is so superfluous that she doesn't even register as missing, to me?!

There are some really good visual moments in the episode, with Q taking on Data's unique appearance for a while, Worf and Wesley both skewered (the boy graphically so!), and the first time we see Geordi with real eyes. It's always such a magical moment in the snatches of a glimpse he gets (it was done best in 'Star Trek: Insurrection'), and though the episode had some moments of oddness in characters, there were also these strong and very true times as well.

The female Klingon was a bit crazy, and it seems strange to hear Worf say his culture is alien to him as he later learns to embrace it much more. Also, Wesley takes man form, yet creepily still talks in the same boyish voice. With those huge hands he looks something along the lines of freakish! We didn't get to find out what Picard, Crusher or Tasha's dreams were, but probably just as well. Again I say it: despite all the craziness and a buggy script, it comes out really rather well, even if Riker does become haughty a little too quickly. And the first episode title to have Q in it, as would become the norm.

***

Two Days and Two Nights

DVD, Enterprise S1 (Two Days and Two Nights)

A really good mix and one that features all the characters equally well, which is rare on this series! I had forgotten Kellie Waymire had a third appearance as Ensign Cutler, so it was really nice to see her again, and that whole plot with Phlox' hibernation was hilarious! If only they could use him in weird and wacky moments like that more often! There was a good variety in the crew's stories, with, ironically, Hoshi being the only one to enjoy herself while everyone else tries to make out that they had a good time, but really were imprisoned or pulled into some plot.

The only niggly thing at the end is that the woman Archer meets who turns out to be a Tandaran, never revealed her true mission or whatever was going on. Clearly she had been sent to gather details on the Suliban from Archer but it would have been better if they had given us more info, or if they wanted to leave it like that they should have made a sequel out of her somewhere along the line. After talking about going to Risa for a couple of episodes, the crew finally make it, and it's a crowd-pleaser to have such things and to have the continuity references to other episodes this season.

The episode does a solid job in all respects, tidying up our recollections of the first season, giving us the modern equivalent of the original series' 'Shore Leave' and providing multiple plots that were all interesting and giving us a chance to have all of them to some degree, in different situations. Good fun, and perhaps the best Risa-themed episode ever. Interesting also, to see Dey Young, who was the mysterious guest Archer meets - she played a similar kind of role in the 'DS9' episode 'A Simple Investigation'.

***

Casino Royale

DVD, Casino Royale (2006) film

Like the monochrome opening sequence, this film is in hard and stark contrast to what’s gone before. If your idea of Bond is a sit-round-at-Christmas family experience, then you’re in for a rude awakening. Bond is no longer ‘cuddly’ and safe, he’s now more edgy, with less of the classic one-liners and more of the pugilist put-downs. Mind you, after all the rigours he gets put through here you can allow him some degree of grumpiness. And to be fair, he does portray the humour and charm we’re more used to but in a quieter way, letting his fists do the talking...

He’s never found true happiness and he’s probably not going to do so this time. In fact we find out the reason he’s so hard to know in the later stories, with a more vulnerable Bond than has been seen before. Ian Fleming’s original novel’s influence, the first story about the English spy, is felt heavily and apparently stayed close to the story, right down to the famous card game. One criticism that has been levelled at the film is that sequence which is a large part of the story, and perhaps loses some of the momentum unless you are familiar with the intricacies of the game, though some interesting events occur during the recess: Bond’s return to the game is more heroic than you’d expect...

Bond’s first mission is more about the physical rigours of an agent than more familiar elements of guns, gadgets and girls - indeed, there are a lot of changes for long-term viewers, but also a few nods to the past. While the well worn theme tune is practically nonexistent, the soundtrack is buoyed by the stirring ‘You Know My Name’ which is as good as any before it, particularly striking up during the action sequences. The opening credits sequence is worth mentioning too as it goes back to the classic 60’s designs, with less of the psychedelic and more art nouveau animation, and makes for an impressive opener, especially with that rousing theme. There are knowing uses of the traditional elements of Bond (including a fancy car, which was destroyed during the rolling sequence and actually broke the world record for barrel rolls!), and a chance to see Bond’s first meeting with recurring character Felix Leiter, CIA. Dialogue is only cringe-inducing during the forced product placement when characters blatantly draw attention to brands; it mars the rare scenes it occur in.

I felt more detached from the character because of the unusual vulnerability and lack of charm of this ogre of a gorilla, which seemed to lessen the character a bit, where the previous, Brosnan Bond, gained a lot of sympathy through his witty words and sharp suits. Perhaps he’s more a working man’s Bond and Daniel Craig certainly works hard to show the reality in the painful situations he faces, and proves a fine action hero. It was just the subtleties and humour I missed, but perhaps they are even more subtle this time?

The villain Le Chiffre was okay, but skill on the card table isn’t one of the most evil machinations I can recall, and he lacked a strong presence, with events occasionally out of his control, thus lessening his threat status and diminishing Bond’s heroic, though he does have plenty of villains to deal with. (And he didn’t have a vast underground lair, but that’s just a quibble).

Realism of settings and events is much higher compared with the sometimes cartoony, borderline sci-fi of recent films - no room for invisible cars here, which perhaps is a shame, but does give an excuse to put Bond through the wringer with less reliance on gadgets and “no cavalry coming over the hill” as one character puts it. This is assisted by the lack of CGI effects to overshadow the story as many modern films end up using them to their detriment. Here they’re used sparingly, with Craig in there doing the stunts in most cases, making for a much more involved experience for the audience, not being taken out of the action by a hokey computer shot. However, as seems to have become common in recent years, fight scenes, while fairly brutal, tend to be too juddery on the camera moves and less about the graceful hairsbreadth escapes than in the past, though this style suits one scene well: as Bond fights a machete-wielding assassin on a stairwell, tumbling, leaping and defending himself and his girl. Bond is as always best when dealing with nefarious types, and my favourite moment was probably the desperate fight in the driving seat of a petrol tanker on course for a plane (look out for the director who made a cameo as the guy who gets killed filling up the tanker).

The film justifies it’s 12A rating with the infamous torture scene, that manages to keep on the right side of acceptability by Bond’s gallows humour, but it doesn’t hold back on his suffering. And suffer he does in this film, he’s put through all kinds of pain, from crashing through walls, to a constant pummelling from the baddies. The most impressive being the ‘free running’ sequence an unstoppable race after a villain - every few moments smacking into something or leaping to the ground, relentless despite injury: beaten, bruised and bludgeoned, poisoned, punched and pleased to get a holiday by the end, no doubt. Called a blunt instrument by M, with whom he shares an interesting association, much like the Brosnan-era of not doing things the way she’d like. M seems a harsher character, and after being unsure whether he should have been promoted to ‘00’ status, only at the end does she tell him he finally understands the position.

Bond has always been a bit grey in the morals department and this is lightly skimmed over in the film, but after the closing credits he’s definitely become a different man, his ‘armour’ forever up to everyone, making for a downbeat ending. However the threads that run through of a mysterious organisation called Ellipsis make you want to see the next one soon to find out what it’s all about. It's just a shame the sequel 'Quantum of Solace' took a lot of backward steps while also, like every action film since the mid-noughties, trying to be Bourne, but making it an editorial jumble. It doesn't tarnish this film's quality, but when you know the annoying way they tied up the story, it doesn't have that anticipation that we were left with before the sequel came out.

***

State of Flux

DVD, Voyager S1 (State of Flux)

Shocker! Seska in double agent shock! Read all about it! It really was an episode to pull the rug from under your feet. Seska as a Cardassian, what a brilliant concept, seeing as they are the polar opposite of the Bajorans she was supposed to be a member of. It added a depth and complexity to the series that gave it something extra, to add a layer over the usual standalone episodes. One of the best things is the way she escapes out of Janeway's grasp at the last minute and a definite statement of intent comes out that they will have to deal with her another time!

It was a positive move to bring back a familiar race from the Delta Quadrant or the area can begin to seem shallow. The Kazon look pretty good and Cullah makes an effective debut. But the episode is really Chakotay's, his disbelief that Seska could be a traitor, hard to bear, but it shows the roots she had formed deep in his and our conciousness. She and Carey are the only two recurring characters seen thus far, so for one of them to so successfully manipulate events... she was a typical Cardassian. Efficient, ruthless and charming. She had always been a dissenting voice, and don't forget it was Seska who had talked them into trading for the Sikarians spatial trajector in the previous episode. She always had that disobedient tone to her, yet she was smart and professional enough to cover herself.

It is funny when Chakotay asks Tuvok if anyone on the Maquis ship was working for it's Captain at all, since the Vulcan was also a spy, and you get a feeling that the animosity over that has dissipated by the episode's end, when they talk together in the mess hall. All the characters are integrated, with Neelix having fun as a guide on the planet, Kes and the EMH discovering the details in sickbay and the others contributing in some way. It's a classic moment when Janeway tells Torres to get something done by the end of the day, and she responds with "no, Captain". Usually the engineer in Trek says their estimate, the Captain tells them to quarter the time, and they agree, but Torres bucks the trend, and it's a kind of in-joke to say that Voyager is different!

****

Treachery, Faith and The Great River

DVD, DS9 S7 (Treachery, Faith and The Great River)

The pieces are falling into place for the end of the series. The revelation of the Founder's illness, the duality Odo feels, even Weyoun Six' suggestion that Odo could undo the damage of his people, they are all steps towards the inevitable. Not that it was inevitable at the time. I never really guessed what was going to happen, because the story is always wide open in Trek, and anything can happen. Like Nog pulling through and saving O'Brien's bacon.

The fun B-story was a bit at odds with the deep defection story on the Runabout (the good old Rio Grande doing the job again), and had the feeling of Season 5's 'In The Cards' where again it's Nog trading things to get a desired item, only that time there was the whole Jake/Nog thing which added a lot. This episode suffers because of the lack of such things, and would have been an ideal situation to bring Jake into. It does introduce the closest thing to religion for Ferengi, however, typically to do with material goods! Wonder why Nog didn't talk about that when he was trying to get the baseball card...

The episode as a whole doesn't quite gel well enough, although it was a solid opportunity to see Odo get out and do something. It can get a little tedious to see him and Kira in every scene, as if they've lost all contact with their jobs and other friends. So to pull back a bit, while giving us some pointers to the future of the War, was a good move. I don't know, somehow Odo and Weyoun, together in a Runabout should have given some heightened drama, but they're both so unsure of their allegiances, or at least, the knowledge that their actions will cause trouble for their own people, that nothing much is really gleaned from the interaction, other than a sort of origin story for how the Vorta came to serve the shapeshifters. That was interesting enough that I wished we could have seen it in flashback, but at least we were treated to some exciting chase sequences, and in a comet's asteroid field!

CGI had really moved on for TV, as these elaborate, 'Star Wars' type moments present. It was only that once the initial surprise at seeing Weyoun and then his defection, is over, the drama is pretty much done too, and not enough emotion was injected into their sorrow at two heritages. And Quark still hasn't been used enough, only really being important to a couple of episode so far. This episode was perhaps the least satisfying so far, but it was still good enough to enjoy.

***

Chrysalis

DVD, DS9 S7 (Chrysalis)

Not exactly a happy ending, but perhaps a more realistic and fair one. It was so easy for Serena to simply stay on the station in a safe environment, but she has a brilliant mind that needs new vistas and experiences and learning, to grow, and Bashir couldn't offer her that. It was a good decision to bring back the genetically engineered troupe from Season 6, because they were such great characters and personalities that they deserved a comeback. They seem ever so slightly more subdued than last time, but it's probably a sign that they've progressed in their treatment after a year. And what a brilliant idea, to focus on the catatonic one and bring her out of herself as the story.

It was incredible how different she seemed, and a very joyful realisation that she has such possibilities before her. But it's also sad that the others can't follow her into the world (or, I should say, galaxy), and it breaks up their little family. The only disappointment of the episode is that the others didn't get a goodbye scene, and it leaves them at odds with Bashir a little, but apart from that it's a delightful tale, with Bashir once again getting carried away. Reminiscent of Season Two's 'Melora' which also featured a patient he hoped to cure and fell in love with.

There are some little quirks to remember, such as Morn has seventeen brothers and sisters (I'm not sure if we knew that before), and Bashir calls out for Broik the Ferengi waiter, a background character in Quark's bar that's often been there, but this might just be the first time he's been referred to by name. And Ensign Jones (Randy James) the frequent Starfleet background guy tries to help the GM group with directions. "That's a stupid question!" Season 7 hasn't quite managed to trump the previous season's highs, but it has still kept a consistent high standard, and episodes like this where they bring back a popular aspect of the past is a generous act and one that's full of story potential. Well done.

****

Mission: Impossible 3

DVD, Mission: Impossible 3 (2006) film

The third, and what might have been final, film in the series based on the sixties TV spy drama, starts with a clever sequence that leaves you wondering what is going on and why. It also illustrates the much more brutal feel of this film compared to the other two. Not to say they weren't violent and action-packed, because they were, but this one trades off of the Bourne style that made 'realism' the desire of all action film makers. No longer content to give us the balletic, 'Matrix'-like stunt action, where everything was incredible and seen in minute detail and slow-motion, now we always have to be in the thick of the action, even in the midst of it, so we can 'be there'.

But that isn't the point of films. They aren't interactive like computer games, they are telling a story and/or trying to wow us with spectacles, and while 'M:I3' partially succeeds on both fronts, it never does it in such an impressive way as the previous two films did, although it isn't as bad in the visuals department as 'Quantum of Solace', the worst offender of shaky-cam and millisecond cuts, so far (but there's sure to be worse). That is one of the inherent problems of this film - they are using the Bourne 'realism'-ometer of style, but still trying to do unreal things. Bourne was always based in reality, 'Mission: Impossible', at least the films, were always based on hairsbreadth escapes and completely unbelieveable, but hair-raising and brilliant to watch, stunts. The two ideaologies conflict, making the film seem like a cartoon.

The other problem is in the directorial decisions and the plot. Instead of the grand visual opening of 'M:I2' as Ethan scales a rocky peak in a free-climbing extravaganza, we are treated to a mundane engagement party, and while it is clever how the passage of time in the party is shown, as viewers we have no attachment to any of the new characters at all, and some come across as just annoying. You can say the scene contrasts with the shock and simmering violence of the opening, and it does, but these films work best when real life doesn't interfere, and it's so obvious how they were trying to ape the success of Bourne when they should have been playing up their own attributes, that Bourne couldn't get away with.

This is why we feel rushed into the first action scene. We haven't had any, so we need to get to something before people wonder if this is what they thought it was, or they've wandered into a soap. I also failed to get excited by the mundane real world location for his mission briefing. 'M:I2': puts on shades on top of a mountain top. 'M:I3': meets his boss at a convenience store and gets his mission from a disposable camera. See the difference in style? Subsequently, because of the strange insistence on the real world, when I first saw this film I became confused. First he's at home, then he's off with the familiar gang hanging around some old warehouse or factory. Was this a training facility where they would work out how they were going to rescue Farris?

I assumed the film as a whole was going to be about this rescue, and add to that they seemed to be calmly setting up some massive guns right in front of the building. If it was a base for the baddies then surely it would have better eyes and ears around the place? But no, it soon transpires that this is the real thing, and degenerates into explosions and half-seen shootouts. It's fast and frantic, but there's no grace to it, and it seems too easy. The only positive is that Luther Stickell is brought back - it wouldn't be 'Mission: Impossible' without him and Ethan working together. Unfortunately the other two assigned to the team don't have the charisma or interest of previous team members. The Irish guy seems to gripe or be laddish, and the asian woman is just there to look pretty. She probably gets the better of the limelight with her red dress and bright orange car.

That middle sequence was by far the most riveting and shows the team at their best. From the scaling of the Vatican wall up to the shock plane attack and rescue of Davian on the bridge, has to be the best part of the film with plenty of split second escapes and attachment to the action on several levels, something the early raid to get Farris didn't have. And to go back to that, I was also disappointed with the wind farm helicopter chase sequence. For one thing it takes place at night, perhaps to disguise the CGI, and the camera jerks all over the place. So from such a superb concept as helicopters firing at each other and a daredevil race through a field of rotating blades, it gets watered down to a barely viewable sequence that you feel caught up in, but can't connect with. True, it was about Farris dying, but a better director would have skillfully brought the concept to life and provided something never seen before.

The story was the other problem. All the films have unbelievable plots and moments, but perhaps because of the realism and mundanity quotient they are more obvious and become more contrasting scenes. I never really warmed to Julia (and again, on first viewing I didn't get who was who because Farris had the same length hair, and Julia looks quite different to the opening scene when she's tied to a chair), or the bosses. It's Morpheus! To be fair Lawrence Fishburne was fine, and I never had the problem of identifying him with 'The Matrix' because he's very different here. It doesn't help the film that he's much more sympathetic in those other films.

Musgrave, I'm not sure how early I knew that he was the villain, but it's usually the nice one who turns out bad, and the unpleasant one, the opposite. Perhaps they've run their course in having the baddies be part of IMF. It begins to make the personnel manager look a complete fool after hiring so many bad apples! In the first one it was Jim Phelps himself who was the bad guy. In 2 it was an agent who'd decided to work for himself. And in this one it's the director! Who's next, the office cleaner?

Owen Davian was quite a good villain, and was the best role aside from Ethan and Luther. Phillip Seymour Hoffman exudes self-assurant evil from every pore, and little things such as how he gets information out of Hunt when he's tied to the aeroplane chair, is chilling. Perhaps the only negative for him was that you hardly ever see him do anything bad. He doesn't get his hands dirty often, and it's mostly all talk about what he has done, what he could do, what he plans to do. Aside from killing his security advisor and beating Ethan, of course. Then again, maybe that helps his mystique and power. He uses words to hurt, knowing he has the resources to achieve whatever he wants, making a more thoughtful villain. He also has that air of world-weariness and understanding all the cliches so well that he has a kind of blunt non-humour, and a self-satisfied, unflappable air. Even when he's just been held outside of an aeroplane.

The film at least manages to use CGI to it's fullest and give us things we'd never seen before in the 'M:I' mythos. It's a huge crowd-pleaser to see how they make the face masks, and the intensely dexterous visual of turning Ethan into Davian on camera! Well, it shows the kind of heights they could reach. The way Hoffman moves when he's supposed to be Ethan in disguise - athletically climbing through the rafters, and his whole bearing shows that it's not the real thing. Okay, so maybe it was a body double for some of the more kinetic scenes, but the body work and timing is very good. Also very good is Benjie, played by Simon Pegg, who imbues such a tiny role with huge quality and makes you want him back for the next one. Every syllable is perfectly played, it's no wonder JJ Abrams brought him back for the role of Scotty in 'Star Trek'.

I'm conflicted about the score. Michael Giacchino sometimes gives great tension to scenes, and strong emotional tones to others, but his big crime is in not using the 'Mission: Impossible' theme enough, or creating a new variation worthy of what's gone before. Both previous films made a unique recreation of the title music and used it, especially number 2, amidst the action. The beats would pound out and it raised your adrenalin, and reminded you that this is 'M:I' and nothing else. The theme was somewhat lost, relegated to a short opener and a bit in the end credits, and nothing made it unique. It helped to erode the identity of this film as compared with other action films, and I didn't like more 'silly' tunes such as when Ethan escapes from IMF and holds down the transmit button so Brassel can't give orders to stop him. I suppose that kind of music suited the more casual and humourous tone.

They've always had humour, but the situations are so dire that it's not always as evident as in this film. Little lines started to bother me: "Humpty dumpty sat on a wall," Ethan says as he looks into camera. I felt sometimes that the dips back into stylistic behaviour didn't suit the hard-edge of this film, and played up to the dumb action hero image. In fact Ethan's image itself has lost something that it did have in common with Bourne. They were both, to some degree, pacifists. If they could get by without killing or harming, they would, but here, Ethan has no qualms about gunning all the time. Yes, the tone is different, and the stakes are personal, but it seems odd that something the film had in common with it's Bourne inspiration is less in evidence now.

I will say this for it. It ends on a high, with a good old-fashioned happy ending. I wondered if they would have the guts to kill Ethan off, and make such a daring move permanent, but I'm glad that they didn't, and that another film is on the way. When I first saw it I assumed it would probably be the last, but I suppose Bourne's success has paid off, and it did pretty well. Unfortunately, it's likely to be made by the same team as this one, and I can only hope they try to take it back to being it's own thing and not trying to be Bourne. The thing is, each film has been directed and made by a different director, writers, and so on, and that was in the spirit of the TV series. It's supposed to have a different look, a different sensibility, a different style. Can JJ Abrams do something radically different? I'm not sure.

I just hope Ethan, Luther, and now Benjie, all make their comebacks, and that the camera will learn stillness, and that the score will be rejuvenated, and that their won't be something so obviously a gimmick as the maguffin of the Rabbit's Foot. That was one of my biggest disappointments - that the film's story rests on an unexplained, vague item, the size of a flask of tea, that is never built up or used except as a motivation for action without reasoning. It felt like the writers realised they didn't have an idea for something new that could motivate the story and simply decided not to come up with one and to have a non-entity instead. Bad writing.

Six years is too long to wait for a story that is a little bit by-the-numbers. Hopefully something more intelligent, or more action-packed, to paper over the cracks, will be in order next time. It seemed a little too much 'True Lies', the rubbish Schwartzenegger film where he's a spy and his wife gets dragged into it. I would have preferred it if Ethan had been married to Nyah from 'M:I2' and I can only assume she died somehow, as they were a perfect match. If not, bring her back for number 4, please. And more references to the other films (like they mentioned Langley being a cakewalk), and Ethan must once again drop from a descender wire. It wouldn't be 'Mission: Impossible' if he didn't!

***

Moonshine

DVD, Starsky & Hutch S4 (Moonshine)

Of the episodes so far in Season Four, this one is the most fun and exciting. It has an amusing tone even though there are some harsh moments, such as the two hillbilly moonshiners dying after a chase with the Tomato, or the news that the friendly agent who popped into Dobey's office to give them a heads up, had been killed by the crazy guy. Actually there are a lot of crazy guys in this, and that's what makes the series stand apart from run-of-the-mill cop TV. This time we get all the hick stereotypes with the big man that becomes friendly at the bar - incidentally I feel sure both he and the barman had played roles in previous episodes - and the moonshiners themselves.

At the bar I was sure I could hear music sung by that Country singer from last season! The twanging banjo tunes and twanging dialogue all add up to a twang of a good time. One of the best scenes is when Hutch poses as 'CW' a country music star and gets caught up in a talent contest, giving David Soul a chance to do some performing as he was always good at. The self-deluded, but dangerous pair of brothers contrast with the 'good' honest moonshine liquor makers, who don't resort to strong-arm tactics and think it's a crime to turn good drink into poison by mixing it with wood alcohol.

I suspect this episode was one of the inspirations for the 'Starsky & Hutch' film of the mid-2000's, with their fake accents and costume, riding bikes and getting up country people's noses! There's something quite funny about that little bike buzzing through the empty countryside, even though the actual plot is desperate as Hutch tries to find Starsky. Everything comes together to make an episode with enough excitement, laughs (another good end scene), and general good-humoured jollity that makes it a fine one to watch.

***